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Job Details
Principal Graphics Hardware Architect
Job ID #: 1318
Country: Norway Location: Trondheim
Job Category: Hardware Engineering Employment Type: Experienced Professionals
Division: Media Processing Division Department: Media Processing - Engineering
Hours of work (per week):



Introduction
The Media Processing Division (MPD) in ARM has the mission to be at the forefront of advanced multimedia IP products for the consumer, wireless and automotive infotainment markets. The Mali range of GPUs (Graphics Processors) delivers an advanced architecture for hardware acceleration of graphics, specifically tuned for low energy consumption and high performance. Combined with graphics software products, MPD provides a unified and scalable graphics solution that will continue to address our customer needs into the future.

Considerable success to date, combined with continuing strong customer interest and market opportunity, requires the accelerated development of our Mali GPU product family. To enable this increased development capability and strengthen the division’s engineering team to deliver an expanded product portfolio, we are looking for a Principal Graphics Hardware Engineer to join the Advanced Product Development (APD) GPU hardware teams in Cambridge and Trondheim.

Job Purpose
We are looking for a highly technically experienced individual to join the APD team to work on next generation GPU technology for future ARM products. APD work will predominantly include architectural design, modelling (including performance modelling) and writing specifications. Interaction with lead customers driving requirements will also be part of the job.
Hardware engineers within MPD have responsibilities that cover all areas of the design and verification process: working closely with customers, architectural design, implementation, writing specifications, design, verification, generating deliverables and maintenance of designs.

Critical Success Factors

  • Able to take the lead and work independently
  • Ability to express ideas and communicate effectively
  • Enthusiasm, drive and the ability to schedule workload and plan tasksAble to work under pressure.
  • Able to work both individually and as part of a team
  • Careful, conscientious and customer focused
  • A high level of initiative and problem solving



Education & Qualifications
Good university degree, in electronic engineering or computer science ideally, although other science graduates will be considered if they have relevant experience.

Essential Skills & Experience
Applicants must demonstrate strong experience in GPU (or possibly CPU) architecture and microarchitecture with proven design experience and detailed knowledge in more than one of the following areas:

  • GPU/CPU performance modelling and microarchitecture specification
  • Instruction set architecture
  • Memory system architecture and RTL design (cache system hierarchies and load/store units)
  • Knowledge of 3D and 2D graphics fundamentals
  • Multiprocessor systems and parallel programming paradigms
  • Processor RTL design
  • Ray-tracing algorithms and acceleration
  • Rasterisation
  • Texture compression techniques
  • Experience in silicon IP development including an understanding of all aspects of this work including: specification, design, verification, and implementation
  • Experience of VHDL/Verilog/SystemVerilog/SystemC/Specman and modelling at an architecture/design level

Desirable Skills & Experience
  • Design techniques for low power
  • Use of UNIX and shell programming
  • OpenGL ES, OpenCL, OpenVG and/or DirectX development experience
  • High-level programming language experience, such as 'C', C++
  • Experience working and communicating with remote design centres
  • Experience of silicon physical implementation.
Package
  • Salary dependent upon experience
  • Shares (Restricted Share Units) at the discretion of ARM Holdings plc
  • Private medical insurance
  • Life assurance
  • Contributory pension
  • Annual bonus scheme
  • Relocation expenses as appropriate

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